

My Perfect Console
Gepresenteerd door Simon Parkin
In My Perfect Console nodigt Simon Parkin, schrijver voor de videogamecriticus van de krant New Yorker en The Observer, gasten uit de wereld van gaming, film en televisie, muziek, komedie en meer uit om de vijf videogames te kiezen waarop ze graag willen vereeuwigen. hun eigen fictieve spelmachine, en bespreken wat hun keuzes voor hen betekenen. "Heel modern en zijn tijd ver vooruit…een geschenk." - DE GIER VAN NEW YORK "Charmant, inzichtelijk." -- DE BESCHERMER. TIME OUT'S 50 beste podcasts.
Afleveringen

Evan Narcisse, writer (Rise of the Black Panther, Spider-Man, Wu-Tang: Ruse of the Deceiver) - Live @ University of Chicago
<p>Evan Narcisse is an American writer, journalist, and narrative designer whose work spans comics, criticism, and video games. After graduating from <strong>New York University</strong>, he began his career as a culture and technology journalist, writing for outlets including <strong><em>Time</em></strong>, <strong><em>Kotaku</em></strong>, and <strong><em>The Atlantic</em></strong>, where he explored the intersection of race, identity, and storytelling in popular

Ed Atkins, artist.
<p>Ed Atkins is a British contemporary artist known for his haunting, hyperreal digital videos—works that combine computer-generated bodies, poetic monologues, and a profound sense of longing, absurdity, and decay. Since the early 2010s, his art has been exhibited at major institutions around the world, including <strong>Tate Britain</strong> and <strong>MoMA</strong>, and he’s taken part in various festivals, including the<strong> Venice Biennale</strong>, the <strong>Holland Festival</strong>,

Tom Keegan, performance director (Indiana Jones and the Great Circle, Battlefield, Resident Evil 2 Remake).
<p>Tom Keegan is one of the leading performance directors in video games, whose career spans theatre, film, animation, and interactive entertainment. After starting out in the New York theatre scene, he worked in animation on <strong><em>Johnny Bravo</em></strong>, <strong><em>The Powerpuff Girls</em></strong>, and <em>T</em><strong><em>he Woody Woodpecker Show</em></strong>, then moved into video games at a pivotal moment in the i

Keza Macdonald, author, games editor The Guardian.
<p>Keza Macdonald is a Scottish journalist and editor who has spent more than two decades chronicling the culture and business of video games. She started early, as a junior staff writer for <strong>GamesTM</strong> while she was still a teenager. Then, after earning a degree in German and Japanese from the <strong>University of Edinburgh</strong>—including a year studying in Japan—she became UK Games Editor at <strong>IGN</strong>, helping shape the site’s global editorial s

Ed Fries, former head of Microsoft Game Studios.
<p>My guest today is a video game executive whose career spans the medium’s earliest home computers to the rise of the modern console business. He created his first games for the <strong>Atari 800</strong> in the early 1980s, before joining <strong>Microsoft</strong> in 1986, where he spent a decade as an early developer on <strong>Excel</strong> and <strong>Word</strong>. </p><br><p>In 1996, he left the Office team to pursue his passion for games, foundin

Prokop Jirsa, lead designer (Kingdom Come: Deliverance 2).
<p>Prokop Jirsa is a Czech game designer whose work has helped redefine what historical realism can look like in a modern role-playing game. After completing his Master’s degree at the <strong>Prague University of Economics and Business</strong>, he joined <strong>Warhorse Studios</strong> as a designer on <strong><em>Kingdom Come: Deliverance</em></strong>.</p><p> </p><p>There, he helped shape the game’s uncompromising approach to first-person immersion, historically gr

Dr. Elin Festøy, creative producer (My Child Lebensborn; My Child: New Beginnings)
<p>Dr. Elin Festøy is a Norwegian creative producer, researcher, and storyteller whose work uses interactive media to illuminate some of the most painful and overlooked histories of the 20th century. After completing a Master’s degree in 1995, she began her career as a journalist covering tech during the early emergence of digital culture. She later founded the transmedia studio <strong>Teknopilot</strong>, and in 2013 began a long-running project about the Lebensborn,&n

Jon Ingold, co-founder Inkle (80 Days, Expelled!, TR-49).
<p>Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at <strong>Cambridge University</strong>, he moved into professional game development at <strong>Sony PlayStation</strong>, where he worked as a designer in the concept group on several unreleased titles. </p><br><p>In 2011,
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